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games


These grids feature specific roles in the end of session game and align with the total session i.e. a session dedicated to DEFENDING and made up of defending grids. All the game grids have a specific purpose, I rarely use just a game.

G002

Games General Scenario

Ten players or more,  Make a grid about forty metre square with markers on each corner or area to accommodate even number of players; i.e. a grid with seven points accommodates fourteen players. Put a mini goal on one side of the grid. Use two soccer balls. 

Players select a partner (or you pick players) and one partner puts on a bib. The two now play in opposition with ONLY their partner allowed to tackle them, AA, BB CC etc.. Players try to break free of their partner and link up with teammates, bibs team or shirts players to score goals. The goal is protected by a semi-circle of markers eight metres from the goal.  (This is a heading Zone).

Teams are split 4 and 3 into either side of the pitch, 4 players defend their area and 3 players attack in their area.  Players cannot leave their respective grid areas. Teams must pass and get the ball into the attacking half. Goals are scored ONLY if the attacker dribbles the ball through the goal.
Players play in two teams normal soccer except that ALL the players of the attacking team EXCEPT the goalkeeper and a sweeper MUST be in the opponents half of the field before the attacking team can  score a goal. 

play normal soccer but nominate one team (Red) to defend by playing for time, the other (Blue) team is attacking.  Defending team score goals by holding the ball for a certain amount of time without conceding a goal or by eight,  ten touches of the ball, or the time set.

Players  play a normal game but when defending the nearest player calls "one" the next nearest MUST call "two"
Players split into two teams, one with bibs on, play against each other  in two touch or normal soccer.  Players can score goals as determined (see Developments) Use any of and all four goals to score goals
In open play players cannot pass the ball for three, four or five seconds (you set the time) upon receiving a pass. They can only dribble, turn,  hold,  carry  until the set time  is over,  then they can pass or continue to dribble etc.

Players  play in three teams 4 v 4 v 4,  5 v 5 v 5 etc. with or without goalkeepers. Each team play  in turn moving in one direction FORWARD ONLY through the grid. Players start from one end of a grid and always move to the other end of the grid. The team in possession of the ball keeps going in the direction that they commence their moves.

Players play normal soccer, except that when a ball is passed back or moves back from the direction of the at team in possession, it MUST be immediately chipped forwards by the receiver.
Players must hold the ball in control to 'draw a player'  (make a player come to the attacker in possession) and take on this Attacking player.
Players cannot pass to the nearest player, each pass must be at least three metres away, players must stay apart from team mates, no nearer each other than three metres.

Split the team into two even teams,  one team with bibs on. Before any team can shoot for goal, all players in that team (including the goalkeeper) must have touched the ball at least once.

Teams use man to man marking for the pitch, i.e. each player has a partner and must mark appropriately. Players are assigned to mark only their own opposing player and if that player wins the ball and after a minimum of three (3) touches, makes a successful pass, one goal is awarded to that team.
Players are allowed only two touches of the ball to control and then pass the ball, so good balance and vision are important, ensure players look up before and after receiving a ball.
This game teaching the advantages of wide play. In juniors or ladies games you will probably find most of the traffic is down the middle, also if your team is constantly hitting the long ball down the middle, try this as your session end routine on several occasions.

Players must remain silent during the game, players MAY NOT call for the ball.  Play is two touch or three touch,  then moves to normal game

Play normal soccer, place markers all over the pitch, scattered randomly.  If any player touches a marker, runs over a marker or passes a ball over a marker then a mine has exploded and that player must immediately run and touch both of the touch lines  before resuming playing in the game.
Teams play normal soccer with one team supposedly numerically superior to the other.  This should allow the numerically superior team to develop confidence on the ball.
Players play normal soccer but must chip the ball or volley the ball when passing, any below knee-high pass is penalised,  allow dribbling.
Play is all touch (normal game) but all passes MUST be below head high but NO TACKLING allowed. - Players can challenge, cover space, pressure but cannot tackle the player in possession
Players play normal soccer until an opponent touches the player in possession.  This player MUST release the ball on the next touch.
Players play normal soccer and ONLY the player in good position may call for the ball.  The ball must immediately be passed to that player. If the coach or referee feels the call is bad or the ball is easily intercepted then a FREE KICK is awarded at the place where the call was made. The player must do 20 press ups etc.

Players ONLY have one touch, use a small soccer ball or tennis ball to add interest.

Player can ONLY pass forward, and lose goals (own goal)  if the pass is backwards. This game can also be used to encourage overlapping, stress this at the beginning and encourage players to hold the ball and wait for support from overlapping players.

Players play a normal game but certain players are nominated for free kicks or corners. The coach calls a free kick or corner at any time and designated players must move and play the kick or corner as soon as possible.
As soon as defenders have cleared the ball or strikers have shot for goal. The game continues.

Split teams into two and play normal soccer except that : Once a player heads the ball that team is the attacking team and can score a goal. If an opponent heads the ball then that team becomes the attacking team.

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Last updated 24 March 2017